DMCC Gaming Centre
Publishing Platform · Rolling Registration · 2026

Ship your game into a
global blockchain-ready game economy.

A joint publishing platform by DMCC Gaming Centre and NEXUS for DMCC member studios. Access ONEstore distribution, ONEchain onboarding, direct-to-player commerce, creator marketing, and optional co-publishing support — with no upfront infrastructure cost.

Cost to studios
Zero upfrontNo upfront infrastructure cost
ONEstore reach
38M+ usersKorea's #2 app market · reported
Open to
DMCC member studiosEligible studios · evaluated per fit
Time to launch
Target 1.5–2 monthsFrom contract · subject to scope
I — How it works for studios

One program.
Support that meets your stage.

Open to DMCC Gaming Centre member studios — whether or not you build with blockchain. Distribute through ONEstore, onboard to ONE, and add co-publishing when you're ready to scale globally — combine the paths that fit your stage. Specific support packages are subject to studio evaluation, technical readiness, and commercial alignment.

Blockchain Onboarding

Your foundation on the ONEchain and platform.
  • ONEgamehub — all-in-one commerce console; build your web shop and sell to global players.
  • ONEshop — direct-to-player web store with more flexible commercial economics than traditional app-store models.
  • ONEquest — player acquisition & rewards, from pre-registration to active play.
  • ONEwave — creator & streamer network, 6,000+ creators.
  • ONEpocket & ONEramp — embedded wallet and one-step onboarding to the ONEchain.
  • ONEgametoken & ONEUSD — on-chain game-token market with stablecoin settlement, live at onechain.nexus.

ONEstore Distribution

Launch into Korea's #2 app market (est. 2016) — now going global.
  • 38M+ users — instant reach across ONEstore's established base.
  • Android + Windows PC — direct distribution at scale, with cross-play via ONEgameloop.
  • Flexible economics — designed to improve monetization flexibility beyond traditional app-store channels.
  • blockchain-native listing — optional, with minimized rework where technically and commercially feasible.
  • AI-native discovery — surfaced to the right players at content scale.

Co-Publishing

For studios ready for global publishing and go-to-market.
  • Technical infrastructure — servers, database and tokenomics design.
  • Global publishing & GTM — execution across NEXUS channels and ONEstore.
  • Multi-platform releases — mobile, PC and web storefronts, alongside ONEstore distribution.
  • Marketing & UA support — launch marketing, creator campaigns and user acquisition across NEXUS channels.
  • You retain full control — content and community management stay with the studio.
  • Global press & events — joint press outreach and event participation opportunities.
Studio qualification. Co-publishing is curated — acceptance follows a NEXUS studio evaluation covering technical readiness, content and publishing fit. We look primarily for live-service titles with proven engagement — MMORPG, SLG, RPG and mid-core — on mobile, PC and web.
Combine the pathsMix and match. Distribute through ONEstore, onboard to ONE, and add Co-Publishing when you're ready to scale — combine the paths that fit your studio.
No upfront costNEXUS covers program infrastructure so there is no upfront cost to studios; marketing support, commercial terms, and any revenue share are agreed per studio. Token issuance is optional — distribute and grow without launching a token, or add tokenomics when it fits.
Included across all paths
01
Tokenomics & structuring

Tokenomics design and regulatory structuring coordination, where applicable.

02
Press & social

Press and social promotion support.

03
KOL campaigns

Initial KOL campaign support from NEXUS, with further support at NEXUS's discretion and subject to agreement.

04
Event opportunities

Opportunities for exposure at international events and local Dubai activations, where applicable.

05
Rapid onboarding

Target 1.5–2 months from contract, subject to technical readiness and scope.

DMCC member benefit — ONEstore launch support
01
Indie Game Zone

Featured exposure in ONEstore's Indie Game Zone, plus new-user download coupons.

02
Beta Game Zone

No-review entry to the Beta Game Zone, with reward points for top reviewers.

03
Launch spotlight

One week in ONEstore's recommended-games panel at official launch.

04
Dedicated manager

A named ONEstore business lead for your launch and collaboration.

Eligibility. For DMCC Gaming Centre member studios · applies to Korean and global launches (deeper benefits in Korea) · full terms confirmed per studio.
II — The Platform

Infrastructure and reach.
You keep the game.

Built onONE

DMCC Gaming Centre connects member studios with its gaming ecosystem, community programs, and Dubai business network. NEXUS supports studios with technology infrastructure, publishing resources, and optional blockchain onboarding — with no upfront infrastructure cost, and commercial terms agreed per studio. In short: DMCC Gaming Centre provides the ecosystem access; NEXUS provides the execution layer. Studios across the DMCC member base are welcome — whether or not you build with blockchain.

Infrastructure, no upfront

Mainnet, wallet, payments and tokenomics on ONE — no blockchain expertise required.

Global distribution

Publishing support and user acquisition across NEXUS's Web2 and Web3 channels — and the reach of ONEstore.

Marketing & events

KOL campaigns through ONEwave, press outreach, and international event opportunities — with initial marketing support from NEXUS, subject to scope and agreement.

NEXUS at a glance — AI / blockchain gaming platform

NEXUS builds the full platform stack on the ONEchain — the gamechain built for the future of games. From user acquisition to AI agent economies, it delivers the layer where players actually live, across four strategic layers.

01
Blockchain Infrastructure

The on-chain foundation for games — ONE mainnet, wallet, staking, bridge and explorer. 2.1M+ ONEpocket wallets.

02
Blockchain Game Platform

Real on-chain game economies — game tokens, NFT marketplace, DEX and developer consoles on the ONEchain.

03
Game Community Platform

Where players enter — anchored by ONEstore (38M+ users), plus Quest, Wave, Shop and Rewards. Any title, any device.

04
AI Game Platform

Autonomous agents that play, trade and earn on-chain at machine speed — NEXUS AI Labs. Live & scaling.

The ONE ecosystem

One platform.
Every layer of the game economy.

Your studio plugs into a full-stack suite — payments, storefronts, creator marketing, on-chain assets and player acquisition — all built on the ONEchain and delivered through the ONE platform.

Now part of NEXUS · 38M+ users

ONEstore — Korea's #2 app market, going global.

NEXUS acquired ONEstore — Korea's #2 app market (est. 2016), with 38M+ users and a Korean game-transaction share already ahead of the App Store — and is rebuilding it AI-native into a full-stack, global blockchain game platform: every game, every chain, every market. For studios in the program, it's a direct distribution channel into ONEstore's established Korean user base and NEXUS's expanding global game ecosystem.

38M+Reported ONEstore users
Android + PCDirect distribution · ONEgameloop
49.2%Top-50 game tx vs Google Play · H1 2025
Every chainblockchain-native · no modifications
ONE is the rebranded evolution of CROSS Chain, developed by NEXUS as a full-stack game economy platform — the CROSS-to-ONE rebrand completed in July 2026 following the ONEstore acquisition. Same team, same services. Live at homepage.nexus. Product suite illustrative. ONEstore metrics per company and industry disclosures (2025); game-transaction share measured among top-50 titles listed on both stores.
III — Game Library

Games on ONE.

A live ecosystem, not a roadmap — a growing portfolio of human and AI-native titles already running on ONE.

Coming to ONERolling out in order — led by Frost Kingdom, a blockchain SLG, now live. MMORPG Rappelz M · Astellia M · Metin · Tree of Savior M · RPG Gemini Seed · Canonization of the Gods · Chronicles of the Celestial Way · AI card battler eleMEMEtal — card skins from text prompts.
IV — Highlights

The numbers speak
for themselves.

One ecosystem. Every metric moving.

ONEpocket Wallet Adoption

Exponential adoption — 2.1M+ wallets

ONEpocket surpassed 2.1 million cumulative users within its first year.
2.4M1.2M2.1MApr '25May '26
On-chain Transactions

ONE network traffic growth

On-chain transactions, quarterly since the 2025 network launch.
171K25.Q2917K25.Q32.1M25.Q43.6M26.Q1
Quarterly Revenue · KRW 100M

Quarterly performance

Revenue scale-up from platform monetization and game expansion.
8.224.Q466.025.Q193.325.Q291.925.Q3114.825.Q4
PlatformGame
+76%
Revenue YoY · Q1 2026 — ₩6.6B → ₩11.6B
300K+
Peak DAU · Seal M on ONE
KOSDAQ
Publicly listed · 205500
Case study · SEAL M on ONE

Established IP, onboarded to ONE — measured at 27 days.

An example of the infrastructure available to studios: on an existing title, NEXUS's blockchain marketing stack supported acquisition, conversion and blockchain-native monetization. Results vary by title, market and execution.

1.4Mregistrations in 27 days
64%pre-registration conversion
25%of revenue via ONEshop
+190%ARPPU vs. app stores
Financial figures per K-IFRS consolidated statements (disclosed via DART). Seal M and adoption metrics are NEXUS data and may not predict future results.
V — How to Join

From application
to launch.

A publishing platform with rolling registration and quarterly engagement touchpoints. Here is the path a studio takes.

STEP 01

Apply

Apply through the application form — it takes a few minutes. Start with Blockchain Onboarding, add Co-Publishing, or take both — and join at any time.

STEP 02

Qualification

NEXUS reviews fit. Blockchain Onboarding is open to eligible DMCC member studios; Co-Publishing is curated, with acceptance at NEXUS's discretion following a studio evaluation covering technical readiness, content and publishing fit.

STEP 03

Onboard & integrate

Target 1.5–2 months from contract, subject to technical readiness and scope. Tokenomics design and regulatory structuring coordination are available throughout.

STEP 04

Launch

Go to market with press outreach, initial KOL campaign support from NEXUS (subject to agreement), and opportunities for exposure across international and Dubai activations.

STEP 05

Scale

Quarterly touchpoints, additional marketing support (subject to scope), and growing opportunities across international events and the ONE ecosystem.

Open to DMCC Gaming Centre member studios Rolling — join at any time Zero upfront cost
Applications open · Rolling

Bring your studio into the program.

No upfront infrastructure cost, a live ecosystem behind you, and support designed to scale with your studio. Tell us about your studio and where you'd like to start — we'll take it from there.

DMCC Gaming Centre members can also express interest via their DMCC contact.
nexushub@to.nexus